heidi j. boisvert



ICED: I Can End Deportation (top):

Designed to spark dialogue and create awareness of unfair U.S. immigration policies, ICED – I Can End Deportation (a play on the Immigration and Customs Enforcement Department), is a free, 3D downloadable game (available at www.icedgame.com).  It teaches players about current immigration laws on detention and deportation that affect legal permanent residents, asylum seekers, students and undocumented people by violating human rights and denying due process.  Game players can choose one of five characters to inhabit and live out the day-to-day life of an immigrant youth.  The youths are being chased by immigration officers, while making moral decisions and answering myth and fact questions about current immigration policies.  If the player chooses or answers incorrectly, he/she increases his/her chances of being thrown into detention.  Once in detention, the player endures both physical separation from his/her family and unjust conditions while awaiting — often for unknown amounts of time — the random outcome of his/her case.  The game was developed for Breakthrough, an international human rights organization.

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Download Game_PC Version

Promotional Trailer:

ICED – The Immigrant Shuffle (Racial Justice and Immigrant Rights) from Breakthrough on Vimeo.

Machinima of Game Play:

ICED: I Can End Deportation :: Machinima of Game (excerpt) from Heidi Boisvert on Vimeo.

Stitch, Cut & Die (bottom):

Stitch, Cut & Die is a 3D role playing game set in black & white, invoking film noir conventions.  The player assumes the role of Allesandra Balluci, a conservative bulldog journalist, who is covering an exploited labor story about third country nationals at an airbase in Iraq, but comes across another, more surreptitious crime–body trafficking–which takes her on a journey through a Chinese factory where bodies are prepared for public spectacle to a United States adult skin stem cell research lab.  The object of the game play is to solve the mystery by picking up fragments of visual and sonic information without getting caught, and ultimately to publish a story exposing the illegal trade.  The player’s main weapons are her camera, and her ears.  As the player navigates each level, and encounters useful pieces of information at established trigger areas, she will be able to shoot a photography, store it in her journal, and overhear important clues.  This evidence will earn her “discovery points,” and enable her to advance between the levels, until she finds her smoking gun… and wins the game.  But… at any moment, she could get caught, and become a victim of the system; just another carcass used to advance scientific determinism.

Download Game_PC Version

Machinima of Game Play:

Stitch, Cut & Die:: Machinima of Game (excerpt) from Heidi Boisvert on Vimeo.

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