I am a new media artist, experience designer, creative technologist, researcher and writer.
I founded and serve as the CEO and Creative Director of the futurePerfect lab, a boutique creative agency that works with non-profits, cultural and educational institutions to develop imaginative and playful applications of integrated media and emerging technology.
I was formerly the Multi-Media Director at Breakthrough, a global human rights organization, where I designed, developed and virally propagated a wide range of new media and pop culture campaigns that helped raise awareness and instigate policy change on pressing social issues.
I created the first 3D social change game, ICED I Can End Deportation, to shift the frame around unfair U.S. immigration policies. ICED was downloaded by over 250,000 players in 166 countries, and earned tremendous media attention (23 newspapers, 134 blogs, 295 radio broadcasts, 68 television broadcasts, and 76 internet news & search engines). I also designed America 2049, a groundbreaking alternative reality game on Facebook about pluralism, featuring Harold Perrineau (LOST), Victor Garber (ALIAS), Cherry Jones (24), Anthony Rapp (RENT) and the comedian Margaret Cho, which nominated for a Games for Change Award and Katerva Award. My work has been featured in Kotaku, TIME, Wired, Salon, Fast Company, Washington Post, Atlantic Monthly, Los Angeles Times, New York Times, MTV, NPR and the Huffington Post, to name a few.
Most recently, I co-founded XTH, an open-source creative biowearable start up with Marco Donnarumma. We were awarded Harvestworks' Creativity + Technology = Enterprise Fellowship through support by the Rockefeller Foundation.
I have been an artist-in-residence at Banff New Media Institute, the Waag Society and the Vermont Studio Center, and served as a new media mentor for both the National Latino Producer's Academy and BAVC Producer's Institute.
I received my Ph.D. in the Electronic Arts program at Rensselaer Polytechnic Institute. My research interrogates the socio-cultural and neurobiological impacts of intelligent technology, and also explores how embodied, bio-adaptive, game-based networked performance practices can serve as an antidote, restoring critical feeling.
Currently, I am an Assistant Professor at New York City College of Technology (CUNY) in the Emerging Media Technology program where I teach advanced courses in experimental game design, mixed reality & immersive worlds, tangible media and biomedia.
For more information, ping me: firstname.lastname@example.org.